Mentimeter has rolled out a recent suite of illustrations and animations as a part of its wider rebrand, pairing a crisp, graphic id with a extra human, hand-drawn world developed by Dutch designer and animator Loek Vugs.
The platform, greatest identified for its interactive instruments used throughout school rooms, boardrooms and reside occasions, wished an illustration model that felt expressive with out breaking the readability of its new aesthetic. The brand new easy, single-colour system does simply that, trying deceptively minimal however with a shocking quantity of life.
The transient landed with Loek at a time when he was used to engaged on smaller, extra contained illustration tasks. “This was the primary time I did a challenge on this scale, so it was fairly scary to dive into,” he says.
What eased that leap was the openness of the early conversations with artwork administrators Mikael Lundin and Peter Viksten. These first calls set the tone for a collaborative course of, by which Loek was inspired to discover scale, character behaviour, and power earlier than the crew outlined the system’s guidelines.

He started with an enormous canvas of exploratory sketches, with figures giant and small, fingers drawn with various ranges of element, and early experiments with how far the “cartooniness” may stretch. As Mikael and Peter marked up favourites and dominated others out, the form of the universe emerged.
Something too elastic or exaggerated was reduce. Characters wanted limbs that bent like actual limbs, not noodle-like ones. That call created an uncommon constraint: the drawings needed to really feel like they have been dashed off shortly, but nonetheless carry the load of actual human motion.
It is right here that the illustrations actually come into their very own and discover their allure. They continue to be flattened and speedy, virtually like pocket book doodles made throughout a lecture or assembly with a sketchbook high quality that Loek intentionally pushed.
“The thought was to generate an illustration model that would really feel like small little scribbles you place in your pocket book,” he explains. All the things is drawn digitally, however with wobbly strokes that stop the linework from feeling too excellent, maintaining the characters emotionally readable with out counting on faces, which he by no means attracts.


Establishing the boundaries of this world early on was essential. Loek experimented with scale first, partly to grasp how daring characters may seem alongside Mentimeter’s UI and partly to see how a lot character he may squeeze from the fewest marks.
“Having an excellent stability between minimal types and plausible human motion is, I believe, exploring what is feasible inside the limitations,” he says. Maybe problem-solving is not a ability one would usually affiliate with illustration, however discovering a approach to attract elbows that kink at simply the precise angle or a stance that communicates pleasure, hesitation, or frustration feels like simply that.


The system covers two principal illustration varieties: broader conceptual spot illustrations and a full icon set. Designing icons, Loek says, forces him into a completely totally different mode. With so little area to work in, they have to be “balanced and clear”, whereas spot illustrations can embrace concepts which are looser, stranger or extra metaphorical.
Having that freedom led to a number of the challenge’s most memorable ideas, together with the now-famous half-horse costume used to visualise “error”. Loek remembers how that second appeared virtually by accident: “In one of many early sketches, I already had a drawing of the 2 characters with the horse swimsuit. I added a notice that it is perhaps enjoyable for a attainable error web page.”
Different illustrations deal with summary ideas comparable to “complexity”, “celebration” and “participation”. Loek’s technique for these is disarmingly easy: filling his sketchbook with fast drawings sparked by associations, whether or not it is crew sports activities, music teams or participation trophies.
“After a number of silly concepts, an excellent one comes out,” he says, laughing. These sketches usually develop into the groundwork for later animations, even when the motion wasn’t initially deliberate.

Movement performs a delicate however essential position all through the system. Loek’s background in animation meant he may design with motion in thoughts, guaranteeing the illustrations translated cleanly when animated later. He admits that the problem lies in making animations loop naturally whereas maintaining them so simple as the drawings themselves. A personality leaping throughout letters to signify “writing” is an efficient instance as a result of it is a single gesture expressed clearly, which makes it straightforward to carry to life with out complicating the model.
Mentimeter is steadily rolling out the brand new model throughout its platform, and Loek is raring to see how the illustrations behave in situ. Small UI interactions, comparable to hover-triggered animations, significantly excite him. “It’s a tremendous easy interplay, but it surely feels tremendous satisfying,” he says. “It is only a enjoyable little shock when you’re exploring the web site.”
Trying again, Loek sees two classes he’ll carry ahead: the significance of a transparent key pose in character work, and the shocking energy of a well-balanced static illustration to carry its personal as soon as animated. As Mentimeter rolls out over the approaching months, its playful, handcrafted world appears set to develop into one of many platform’s most distinctive property.

