Assume again to the final online game you actually beloved as a child. Likelihood is you are not simply picturing the display; you are imagining the room wherein you performed it. In my case, our tiny spare boxroom, which was once my little brother’s nursery. Gentle blue painted partitions with a B&Q ornamental border in cute vibrant child elephants. Gentle streaming in between the blinds, displaying the mud within the air. Gareth and Nick sat by my facet, combating over who had to make use of the keyboard this time somewhat than one of many two joysticks. Mum shouting up the steps to remind us dinner was practically prepared – the scent of cooked hen kievs and potato croquettes confirming it to be true. Though a bit of earlier than his time (my gaming started in 1985), that is the territory Fatih Öztürk paints.
The Turkish illustrator has spent 15 years constructing a world out of the late Nineteen Nineties and early 2000s. All the pieces from the neon haze of Grand Theft Auto’s Vice Metropolis to the chunky allure of the Nokia 3310, alongside these translucent Apple machines in colors no one would dare promote at present. Heat, golden, painterly stills that spark a dozen reminiscences for these of us sufficiently old to recollect Snake and textual content tones. That is the concept behind his artworks… It is about tapping into these joyful, not misplaced reminiscences of our youth.
“I’ve discovered myself consuming nearly nothing however nostalgic issues for a very long time now – previous movies, TV reveals, and video video games,” he tells Artistic Growth. “A few of them I revisit repeatedly. I feel what I am actually chasing is the connection I can construct by means of my work with individuals who really feel the identical approach I do.”
Funnily sufficient, this was by no means the plan. “Even earlier than I began portray video video games, my work already had the identical environment,” he explains. “I by no means had a plan to turn into ‘the man who paints video games’. Someday, I had the concept of portray Grove Avenue, and from that time on, every part began to alter. My creative model and my private historical past with these video games turned out to be an ideal match.”
And sure, when you thought you noticed Counter-Strike in there too, as I did, you were not unsuitable. For him, although, it conjures someplace very particular. “Counter-Strike merely means web cafés to me,” he says. Anybody who spent their teenage years in a single will keep in mind the precise scent of the place, and doubtless the plastic chairs too.
Ocean © Fatih Öztürk
It is not simply video games, although. His Nokia and Apple collection lovingly render devices most of us put within the ‘treasure field’ 20 years in the past (at the moment gathering mud within the loft), and his affection for them is partly a protest about the place design has gone since. “Initially, I genuinely love the design of these merchandise,” he says. “The late ’90s and early 2000s had been stuffed with vibrant, daring designs. In comparison with at present’s minimal, colourless aesthetic, I like celebrating how fearless design was again then. Fashionable automobiles, particularly, actually hassle me.” We will not say we disagree. Someplace between the iMac G3 and the stuff we now have at present, every part went a bit… meh.
So how does he get that hazy, almost-remembered glow? It comes all the way down to a classical portray training, which he says is extremely priceless from a technical standpoint. “From the hidden layers of color that viewers might by no means consciously discover to the colors that take centre stage, each choice about gentle and environment helps create the emotional impact I am after. I by no means contemplate a portray completed till I am sure I’ve achieved that.”
The supply materials, although, is simply ever a place to begin. “The video games are actually simply an excuse,” he admits. “My work is not solely about reminiscences of what is on the display. It reminds individuals of the sunshine, the sounds, their members of the family, and the chums they used to play these video games with.”
“I am not attempting to recreate these video games precisely as they’re,” he continues. “I reinterpret them by means of my very own visible language and aesthetic. I feel that is what separates my work from conventional fan artwork… it is the private interpretation I deliver to it. Sure, individuals see GTA after they take a look at my work, however I hope in addition they see it by means of my eyes, and thru the best way reminiscences reshape the previous. Our reminiscences by no means protect issues precisely as they had been. We keep in mind every part as a bit of hotter, a bit of brighter, and a bit of extra stunning.”

Counter Italy © Fatih Öztürk

Sims Bathroom © Fatih Öztürk
A few years in the past, after 15 years of illustrating, Fatih started promoting prints – not as a grand industrial technique, however as a result of his viewers basically demanded it.
“It began as a result of individuals saved asking for it. So many individuals needed to personal these work and have them of their houses,” he says. “We have tried to maintain the prints as reasonably priced as potential with out compromising on high quality. Fortunately, I’ve a tremendous print companion. The concept one among my work is hanging on the wall of somebody I’ve by no means met, on the opposite facet of the world, feels each surreal and extremely motivating.”
That viewers is seemingly massive and vocal, and it has many opinions – largely that he ought to paint extra San Andreas. He is resisted, intentionally, for years.
“I at all times attempt to give you new concepts as a substitute of merely following what’s fashionable, though I get an enormous variety of requests for San Andreas,” he says. “I’ve intentionally averted giving in to these requests for a very long time, as a result of I do know that if I painted one thing solely as a result of individuals requested for it, the consequence would not be excellent.”

Grove © Fatih Öztürk
As of late, the work occurs a great distance from Istanbul. “My spouse’s job is what introduced us to Copenhagen,” he says. “In comparison with Istanbul, my life right here is totally completely different. It is a lot quieter and far more solitary. I feel that slower tempo has slowed me down a bit of too.”
And he is sincere about the truth that a 15-year profession hasn’t all been sunshine and rainbows. “I’ve by no means been fully assured in myself. There have been occasions after I questioned every part I used to be doing and even thought-about deleting my social media altogether,” he admits. “All of us undergo tough intervals. The one approach I understand how to really feel higher is by portray. Being an artist looks like dwelling on each an emotional and monetary rollercoaster. I do know I will undergo these ups and downs once more, and actually, there are nonetheless many issues I have not discovered.”
As for AI, which is, let’s face it, somewhat good at churning out pastiche of precisely these eras – he is unbothered. “I do not know if I must take a powerful place both for or in opposition to AI. It feels just like the interval when the web regularly grew to become a part of each side of our lives. I feel it is one thing we’ll need to study to dwell with,” he says. “I am not frightened a few piece of software program that produces soulless pictures attempting to mimic me.”

Paint © Fatih Öztürk
So what would he inform an illustrator earlier of their profession, somebody sitting on a distinct segment obsession of their very own and questioning whether or not anybody else may presumably care about it?
“To not waste time chasing perfection, and to not be afraid of sharing their work,” he says. “It is unattainable to foretell what individuals will join with. The one technique to discover out is to place your work out into the world.”
Provided that his personal profession modified path the day he determined to color a avenue from a 2004 online game, it is arduous to argue with that. See extra of Fatih’s work on Behance or through his Instagram.

