A brand new swimsuit filed by the New York lawyer basic seeks to cease Valve Software program’s use of “loot field” mechanics in its common PC video games, accusing the Bellevue, Wash.-based firm of creating billions of {dollars} by luring kids and youngsters into playing on uncommon Counter-Strike skins.
The lawsuit alleges that Valve’s first-party video games are basically an unlawful playing operation geared toward youthful gamers. It seeks to cease Valve from implementing loot field mechanics in its video games going ahead, in addition to hit the corporate with a fantastic equal to “3 times the quantity of its acquire from the unlawful practices alleged herein.”
Whereas it’s arguably finest recognized for working the digital gaming market Steam, Valve Software program additionally owns and operates a number of of its personal common PC video games, together with Counter-Strike 2, Dota 2, and Workforce Fortress 2.
All three video games characteristic an optionally available mechanic the place gamers will pay actual cash in change for “loot packing containers”: a digital merchandise that drops a randomly-generated piece of beauty gear that can be utilized in-game. Most of these things haven’t any mechanical impression and are there strictly for appears, akin to foolish hats in TF2 or neon-painted “weapon skins” in CS2. This won’t make sense to you, however there are individuals on this world who can pay any worth to get an appropriately ugly digital rifle, and these individuals are a part of why Valve CEO Gabe Newell has a superyacht.
Regardless of their lack of precise impact, loot packing containers and merchandise buying and selling are each an awfully profitable marketplace for Valve. Digital gadgets for these three video games have been offered for staggering quantities of actual cash. One estimate cited by the AG’s workplace signifies that the marketplace for Counter-Strike skins alone was price over $4.3 billion as of final yr.
Whereas Valve completely advantages from the surprisingly frenetic marketplace for digital gadgets in CS2, TF2, and Dota 2 — it sells these loot packing containers within the first place, and hosts the secondary marketplace for them by way of the in-app Steam Market — the often surprising costs for this stuff is a part of a player-created economic system. The lawsuit could also be partially aimed within the unsuitable route.
In an official press launch, New York Lawyer Normal Letitia James wrote that “unlawful playing could be dangerous and result in critical dependancy issues… Valve has made billions of {dollars} by letting kids and adults alike illegally gamble for the prospect to win worthwhile digital prizes. These options are addictive, dangerous, and unlawful, and my workplace is suing to cease Valve’s unlawful conduct and defend New Yorkers.”
GeekWire reached out to Valve for additional remark.
The swimsuit towards Valve marks the newest in a sequence of strikes by James to tamp down on playing operations inside New York state, akin to shutting down 26 on-line casinos final yr, in addition to taking goal at Meta and TikTok for these platforms allegedly posing “harms to younger individuals’s psychological well being.”

