Borderlands 4 has some clear runway now that Grand Theft Auto VI is coming subsequent 12 months as a substitute of this 12 months.
The motion role-playing first-person shooter looter sport (now priced at $70 as a substitute of the beforehand floated $80) is approaching September 12 on the Nintendo Swap 2, PlayStation 5, Xbox Collection X/S and the Home windows PC.
I visited 2K’s Hangar 13 studio in Novato, California, and performed a few hours of Borderlands 4. I’ve been writing up my impressions this week. I additionally interviewed the inventive director of the sport, Graeme Timmins, about what his targets have been for the sport and the type of characters we’ll counter.
Like with GTA VI, there’s a number of pentup demand for this sport. Gearbox’s Borderlands 3 got here out six years in the past in 2019. And Borderlands 4 was within the works even earlier than that title debuted. Randy Pitchford, CEO of Gearbox, mentioned the fourth title was the “most open and free sport within the franchise to this point.
It takes place on a planet named Kairos, and gamers assume the function of a Vault Hunter who should lead resistance in opposition to a dictator named the Timekeeper and his military of artificial followers.
Kairos has 4 distinct, seamlessly related areas to discover: the rolling hills of the Fadefields, the frigid peaks of Terminus Vary, the shattered lands of Carcadia Burn, and at last the Dominion, the Timekeeper’s impenetrable fortress metropolis.
The sport has a brand new planet and an all-new forged which has nothing to do with final 12 months’s forgettable Borderlands film. I discovered the Vault to be notably tough, whereas the Fadefields have been extra open and stress-free.
There’s a number of at stake on this title, as Take-Two acquired Gearbox in March 2024 for $460 million. That’s a number of cheddar, although it’s a lot lower than the as much as $1.3 billion that earlier proprietor Embracer paid for it. I loved enjoying each the single-player sport, the time within the Fadefields part of the sport and the very tough (not less than from my perspective) part of the sport referred to as The Vault.
These new open world and aggressive sections of the sport could assist avid gamers see the worth of the $70 worth, because the suggestion by Pitchford that it may be an $80 sport didn’t go over so nicely.
Right here’s an edited transcript of our interview.
GamesBeat: Are you able to go over a few of the targets, what you needed to do with Borderlands 4?
Graeme Timmins: My greatest purpose was to make it essentially the most seamless participant expertise ever. Not from simply second to second, but additionally entering into co-op. I needed to verify our foyer system was very user-friendly, seamless to leap in. When you’re into the sport, as few load screens as potential, no interruptions there. Identical factor for missions and rewards. As an alternative of getting to drop no matter you’re doing to get the reward, now it goes into your stock within the reward heart.
I really like fight. I would like individuals to be in fight nonstop. Generally I’ve to remind myself that it’s okay for individuals to take a break. I needed it to be seamless, like getting out of your automobile at any time to go wherever you need. The important thing time period for me was seamless in that participant expertise.
GamesBeat: You’re choosing up ammo, as an illustration. You click on as soon as, however all the pieces flows by means of from there.
Timmins: Proper.
GamesBeat: On the totally different elements we’ve performed, are you able to add context to these two? The Vault and the Fadefields?
Timmins: The Fadefields, that’s earlier within the sport. In an actual sport, you’d have accomplished a number of the tutorialization at that time. At that time you’re able to go benefit from the sport. We needed to introduce gamers to new characters. That’s the place you meet Rush. We needed this sport to be extra pleasant to new individuals coming into Borderlands than ever earlier than.
As you proceed within the Fadefields, there’s that facet mission with Claptrap, although. You continue to see acquainted faces from earlier Borderlands. However you don’t need to have performed earlier Borderlands to come back in and luxuriate in this one. The Fadefields type of units that up. Everybody’s on the identical enjoying subject by way of the sport.
For the Vault, that represents problem, problem, an ideal loop. We needed to offer gamers with an opportunity to check their builds and expertise a much bigger, extra badass boss. That boss represents an actual large step for bosses in Borderlands. It has a number of mechanics. It’s not only a wall of injury. You need to dodge and grapple. We check you in additional methods than simply whether or not you’ve got good weapons. That’s a very good instance of how we’ve leveled up the bosses right here in Borderlands 4.
GamesBeat: Echo made me consider Useless House. You possibly can simply depart it on the entire time. The consumer had the selection to go away it on or depart it off. Right here you utilize it the place you need.

Timmins: This construct is already three or 4 weeks previous. The sport modifications loads proper now in a number of weeks. Folks will see this in future demos. We’ll let gamers, within the choices, decide how lengthy that echo path stays on. Whenever you faucet it, you may have it keep a bit longer in order for you. You’ll additionally be capable to see a path drawn on the massive map as nicely. “Oh, I wish to go to this place,” and also you’ll see the trail drawn out on the massive map.
Once more, I didn’t need it to be intrusive to the participant expertise. Simply tapping it rapidly while you want it’s nice. It’s not simply a component that’s at all times distracting you. Actually, if we’ve achieved our job nicely, you might need a purpose, however I actually hope that one thing else will get your consideration and drags you off to go do one thing utterly totally different. To me, a profitable expertise is–you’d have walked the entire space on foot and by no means even achieved a facet mission or most important mission, as a result of there was a lot stuff on the earth that stored your consideration. You then’ll be on the other facet of the map considering, “Okay, I wish to return and do my mission.” Get in your automobile and use that echo path to take you the place you wish to be. That, to me, can be a profitable expertise.
GamesBeat: The Fadefields, it felt like I could possibly be profitable simply utilizing one weapon. Taking pictures and never taking note of extra issues happening. If that didn’t evolve–it felt like consistently switching weapons in opposition to a few of these enemies which can be very totally different was needed. Even cryo versus radioactive–
Timmins: The Fadefields is extra commonplace fight. You may take it at your personal tempo a bit. However yeah, the Vault, we needed to check your gear, check your motion ability. You do have to concentrate to these elemental results and actually play into these extra within the Vault than within the open world.
GamesBeat: Is a part of the Vault that you’ll want to determine precisely what you’re up in opposition to and match up your weapons?
Timmins: We wish you to find it and be taught from it. We don’t wish to provide the solutions up entrance. After a few makes an attempt, you must have an thought. That is the kind of enemies. They have an inclination to have shields or they have a tendency to have armor. You may go and optimize your gear. I actually need a shock weapon. I need a corrosive weapon. Perhaps I need a piece of drugs that helps me unfold results. You might need a Maliwan weapon with ricochet bullets from Jakobs. Now you may unfold that elemental harm to extra enemies by taking pictures only one. There’s a number of gear sport there. You may additional and additional optimize your play type and ultimately work on that problem.

We nonetheless need gamers to have enjoyable. We’re not a punishing sport. When you die you respawn and simply spend some money. You then attempt once more. You’re by no means punished for failure. It’s only a query of what you may be taught from that and how one can optimize your construct and take a look at once more.
GamesBeat: What are veteran gamers going to note that’s totally different?
Timmins: Traversal is a giant change. It’s been leveled up. I nonetheless have Borderlands 3 open. I’ll return and reference one thing. Not with the ability to bounce, not with the ability to glide or grapple, these harm. It hurts my soul to not have these. The traversal has leveled up in a approach that’s elementary. Having the automobile at all times accessible–as quickly as you wish to do one thing, bounce in your automobile and go do it. That’s actually totally different.
I believe our motion ability system is tremendous approachable, nevertheless it’s far more expansive than ever earlier than. It’ll let gamers optimize their character construct. The purpose is you may play Vex and have Hassle out, however in a four-player sport, if all 4 of you’ve got Hassle out, it might all nonetheless be essentially totally different, how Hassle works. Your motion abilities might nonetheless be totally different. There’s far more expression by means of the ability bushes than we’d ever had prior to now. These are the massive tickets.
GamesBeat: Within the Vault you can get three Spectres out directly, I believe?
Timmins: For her Useless Ringer ability, you can have any mixture of Spectres or Reapers. The thought is, Reapers are a bit extra about taking aggro, however they’re solely melee, whereas the Spectres are ranged they usually do a bit extra harm, however they don’t get as a lot aggro they usually take harm sooner. It’s about recognizing what’s in your fight. What do I want? I’ve too many melee guys coming at me. I’ll use a bunch of Reapers to suck up their aggro. There’s only one badass? I can spawn all Spectres and we are able to attempt to preserve that at vary and soften it down. That’s an instance of how you need to use your motion ability on the fly and give it some thought greater than prior to now.
GamesBeat: The surroundings right here, are you able to discuss extra about that? The setting and the planet.

Timmins: Kairos is an all-new planet. As a part of breaking off from the previous and making this extra approachable, we needed everybody to begin on a brand new planet. You don’t need to have that historical past with Pandora. This planet had been beneath the function of the Timekeeper for a thousand years. He used these Vaults to lock down humanity on this planet and pressure them into his little good order.
Six years in the past, Elpis teleports into the sky and breaks this good veil of concord. Folks understand there’s extra to actuality than they’ve seen. Just like the Truman Present. At that time individuals begin to query. There’s greater than this little world I do know. What’s happening? They begin to discover their very own Vaults. When you survive it, that’s nice. You would possibly go loopy. However the planet begins to understand there’s greater than this little world, extra that they’ll exit and see. The Timekeeper begins to lose his super-tight grasp. He will get a bit extra determined. He’s keen to do some extra nefarious issues to maintain management.
The Vault Hunters–this hidden planet exhibits up in area they usually come in search of a Vault. They discover extra than simply the Vault. They discover the Timekeeper. They discover this complete civilization. They get wrapped up into the story, breaking this group of individuals free in addition to discovering Vaults.
GamesBeat: Can we inform how large, how lengthy that is but?

Timmins: I don’t wish to discuss in regards to the size of the story. We like to inform good tales. We’ve got a reasonably prolonged marketing campaign that takes you thru all of Kairos. It’s our greatest world. We’ve packed it with essentially the most stuff to do. It was necessary to me that within the seamless world, it wasn’t simply large for the sake of being large. That’s not entertaining to me. I needed there to be significant actions and issues to try this are enjoyable. Like I mentioned, hop and skip round the entire world.
The portion of the Fadefields you performed was a reasonably small a part of the sport. You didn’t even go to the sides. There was much more within the demo that you simply didn’t see. Gamers ought to count on a giant world that’s price exploring, that rewards exploration with new missions, new characters, new actions, new gear. At each step there’s one thing to do. You’re not checking off issues on a listing. I hate that sort of gameplay. I needed it to be–naturally, what’s a seamless expertise for Borderlands? Borderlands is about fight, about loot, and about leveling up. The whole lot ought to circle again to that.
GamesBeat: Did you get in any intersection with the movie, or inspiration from the movie?
Timmins: No, I used to be not concerned in that. The sport is the sport and the film is the film. They’re utterly separate. I used to be too busy engaged on the sport to fret in regards to the film.
GamesBeat: How did you concentrate on the type of characters you needed to construct this round?
Timmins: Relating to the Vault Hunters, what was actually necessary–we at all times have these archetypes, just like the soldier or the Siren. We needed them to nonetheless be approachable. The soldier is an approachable character, type of point-and-shoot. We needed to have these archetypes, however then additionally inside these archetypes, play with totally different fantasies. The Siren is our first type of minion grasp. The soldier has a third-person motion ability with the Arc Knives. Though, on the floor, they’ve those self same archetypes, we needed to twist them and alter them and do one thing new whereas nonetheless satisfying the core promise of a soldier as a point-and-shoot man, or the Siren utilizing magic powers.
We needed to meaningfully change it up, do one thing large and new this time. It would really feel a bit overseas at first, nevertheless it’s a Borderlands sport by means of and thru. You’re killing dudes and getting gear.