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Home»Tech»‘Deadly Body II: Crimson Butterfly REMAKE’ evaluation: So scary, I am going to by no means play it once more
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‘Deadly Body II: Crimson Butterfly REMAKE’ evaluation: So scary, I am going to by no means play it once more

Buzzin DailyBy Buzzin DailyMarch 10, 2026No Comments12 Mins Read
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‘Deadly Body II: Crimson Butterfly REMAKE’ evaluation: So scary, I am going to by no means play it once more
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There’s nothing fairly like Japanese horror. What makes it so terrifying is the eerie uncanniness its tales wade into so comfortably, so willingly. It is laborious to articulate with out simply defaulting to “atmospheric” — a high quality my Western-centric horror mind merely wasn’t constructed to course of.

J-horror, each in movie and in video video games, has at all times been a tough no for me. Silent Hill will get a move purely on the benefit of its deeply American setting, however I’ll always remember shopping for Siren for $5 a few years in the past, getting completely scared shitless by the opening minutes, and by no means touching it once more. Perhaps I am nonetheless traumatized from by accident strolling in on my mother and father watching The Grudge once I was 5. Who’s to say? However in an effort to overcome my fears, Deadly Body II: Crimson Butterfly REMAKE sadly made me moist my pants — figuratively.

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Suffice to say: this recreation is horrifying as hell. Technically, the second remake of the second entry within the Deadly Body franchise, Crimson Butterfly, follows the identical fundamental blueprint as the remainder of the collection. You play as a pair of twins trapped in a cursed village that simply so occurs to take a seat on prime of a portal to hell, and it is on you to uncover what set off that entire grisly chain of occasions — and determine the way to save your individual pores and skin whilst you’re at it.

I by no means performed the unique 2003 model, nor the 2012 Wii remake that was quietly launched in Japan, Europe, and Australia. That is, in each sense, my first publicity to the collection. My playthrough left me completely unsettled — and barely aggravated — and in the identical approach I am going to by no means watch Carry Her Again once more regardless of giving it a 5/5, I do not suppose I am going to ever return to Crimson Butterfly. And I imply that as the very best praise I may give.

Welcome to Minikami Village


Credit score: Koei Tecmo / Workforce Ninja

Crimson Butterfly follows twin sisters Mio and Mayu Amakura, who, whereas revisiting a childhood spot within the woods, bump into a misplaced village consumed by the spirits of the useless. Minakami Village is locked in perpetual night time, and issues solely worsen when Mayu falls beneath the affect of a vengeful spirit with a really particular, very lethal plan for each sisters.

What turns into clear fairly rapidly is that Mio and Mayu’s story is sort of secondary to the village itself and the sport’s true antagonist, Sae Kurosawa. When you’ve performed any Deadly Body earlier than, the formulation is acquainted. A cursed location, a mansion or a village swallowed by darkness or fog, a historical past steeped in ritual that in some unspecified time in the future went catastrophically flawed.

Minakami Village is alleged to be reliving the identical night time on an limitless loop, the fallout of that failed ritual — one which, not coincidentally, additionally concerned twins. New to this model are aspect tales: Brief non-obligatory quests full of objects and lore that flesh out the opposite poor souls trapped alongside Mio and Mayu. And whereas exploring, it appears the villagers and the village itself has a factor for luring pairs of two.

As settings go, I really like Minakami Village, even because it makes my pores and skin crawl. The situation and its persons are fairly actually trapped in hell — and the extra you uncover about why, the tougher it will get to really feel sorry for them. There is a common dread that coats each inch of this place, and it compounds with each new constructing you step into. I would wander by means of a thousand Silent Hills earlier than I would willingly spend one other minute in Minakami.

As for the plot itself, it is a traditional early-2000s J-horror affair. Crimson Butterfly offers closely with themes of guilt, trauma, and codependence, together with this, at occasions, explosive feeling of rage and sorrow that permeates all through the sport. The unique Crimson Butterfly launched with three endings; the Wii remake added three extra; this model provides one new one on prime of that. What you get relies on selections made close to the top and the issue you are taking part in on — and within the authentic, unlocking the “good” ending required beating the whole recreation a second time on laborious mode. You need to be capable of full the sport in about 10 hours, 12-14 should you’re consistently taking breaks like I used to be.

The Digital camera Obscura

Camera Obscura viewfinder aiming at a ghost during combat in Fatal Frame II.


Credit score: Koei Tecmo / Workforce Ninja

The spine of Crimson Butterfly’s gameplay, as with the remainder of the Deadly Body collection, is the Digital camera Obscura — an vintage digital camera that’s your solely weapon towards the parade of horrifying wraiths who wish to kill you. The remake expands on the unique’s basis by including zoom, focus, and switchable lens filters, every with its personal Particular Skills and Particular Photographs, turning what was already a particular fight system into one thing with actual tactical depth.

The brand new Willpower gauge sits alongside your well being bar as a second useful resource to handle and stress about, and the sport is sort of perversely artistic concerning the methods it may well drain it — getting hit, touching a wraith, working throughout fight, hiding for too lengthy, by accident locking eyes with a spirit that decides to leer at you thru a doorway, the record goes on. Efficiently touchdown a Deadly Body shot — timed to the flash of a crimson gentle on prime of the digital camera, which requires you to let a wraith get uncomfortably, terrifyingly shut earlier than you shoot — staggers the enemy, offers heavy harm, and really restores Willpower, which suggests the sport is continually dangling this stunning risk-reward loop in entrance of you whereas your arms are shaking too badly to correctly purpose.

Menu screen showing character portrait and objectives in Fatal Frame II Chapter Three.


Credit score: Koei Tecmo /

The place the fight begins to work towards itself, although, is in how lengthy particular person encounters can drag on, and the way the aggravated wraith system has a specific expertise for making an already sluggish combat really feel like a real punishment. When a wraith turns into aggravated — which the sport tells you may occur the nearer an enemy will get to defeat, however appears to set off with all of the logic and consistency of a coin flip — it recovers well being, hits tougher, and assaults with a relentless frequency that turns what ought to be a satisfying last stretch of a combat into an exhausting warfare of attrition. The primary time it occurs is terrifying, and also you’re taken without warning. By the fourth or fifth time, in the course of what was already an extended and draining encounter, it stops feeling like a problem and feels extra like the sport is simply being imply.

To provide a concrete instance of how badly this may spiral: In a single combat, a wraith went aggro after simply two hits with the digital camera. I managed to convey it again down with a Shutter Probability shot, took yet one more picture instantly after, and it aggravated once more — one thing the sport provides you completely no indication is even doable. There isn’t any warning, no visible inform, no second the place the sport extends you the fundamental courtesy of explaining that sure, this may, in reality, occur to you twice in the identical encounter, so good luck with that.

I perceive, at the least in concept, what the aggravated wraith system is attempting to do. It is designed to punish passivity and push you to play extra exactly and aggressively — the quicker and cleaner you’re with the digital camera, the much less possible you’re to set off the state within the first place. That is an inexpensive design aim on paper.

The issue is that the execution is so wildly inconsistent that any lesson it is attempting to show will get utterly buried beneath frustration, as a result of generally a wraith will irritate on the very first shot, earlier than you have had any significant probability to do something flawed. There’s nothing to be taught from that. It is simply the sport being capricious and imply for no discernible purpose, and if there’s one factor assured to destroy stress in a horror recreation, it is being compelled to repeat the identical part over and over due to a system that may’t be bothered to comply with its personal guidelines.

Hell by no means appeared so good

Girl wandering abanonded house


Credit score: Koei Tecmo/Workforce Ninja

Fight might be the weakest a part of Crimson Butterfly, which is genuinely a disgrace as a result of every little thing else about this recreation completely rocks, and I imply that with out a single caveat.

This recreation is beautiful to take a look at. Workforce Ninja did a exceptional job rebuilding it from the bottom up, honoring fairly than sanitizing the unique, and nowhere is that extra obvious than in how masterfully the remake handles its lighting. The darkness in Minakami Village operates on some sort of superior eeriness — your solely sources of sunshine are scattered candles, the occasional torch, your flashlight, the save factors glowing faintly within the black, and the chilly blue gentle emanating from wraiths as they drift by means of the village on patrol, which is one way or the other concurrently probably the most stunning and most deeply upsetting factor the sport does regularly. It’s the sort of darkness that feels alive, and the way in which it presses up towards these tiny pockets of heat candlelight creates one thing that’s uncanny, creepy, and genuinely beautiful abruptly.

The sport’s visible id, significantly in its reduce scenes, carries a powerful echo of early-2000s J-horror filmmaking — the identical washed-out, nearly VHS-degraded aesthetic that made The Ring’s tape sequences so iconic and so deeply wrong-feeling. Sound design is the place Crimson Butterfly quietly, devastatingly does a few of its finest work. There is not a lot of a conventional soundtrack to talk of — as an alternative, the sport wraps itself in a haunting ambient drone that sits simply beneath every little thing

What fills the silence instead is Minakami Village itself: Each groan of a floorboard, each shudder of a wall, each structural criticism from the traditional, rotting buildings rendered with a readability and presence that makes the entire place really feel genuinely, oppressively alive. Inevitably, you’ll by accident kick over a bucket or knock one thing off a shelf, and the ensuing crash might be so catastrophically loud relative to every little thing round it that you’ll scare your self half to loss of life. Which is each an amazing little bit of audio design and a deeply humiliating private expertise. The distinction is fully deliberate, and it really works nearly unfairly effectively at retaining you in a continuing state of low-grade dread even within the moments when nothing is actively attempting to kill you.

On a quieter be aware, the power to carry Mayu’s hand is the sort of small, thought-about design selection that reveals how a lot thought went into this remake past simply upgrading the geometry and textures. You already perceive from the story that these two sisters share a profound and sophisticated bond, however bodily reaching out to take Mayu’s hand as you information her by means of the village provides a layer of tenderness and dread to their relationship that no reduce scene might have delivered by itself.

On the technical aspect, my time with the PlayStation 5 model was largely easy, with nothing important sufficient to tug me out of the expertise.

Is Deadly Body II: Crimson Butterfly REMAKE value it?

Girl chasing after a butterfly


Credit score: Koei Tecmo/Workforce Ninja

What Workforce Ninja and Koei Tecmo have delivered here’s a remake that understands the task. It would not sand down the unique’s edges or modernize away every little thing that made it distinct; it takes what was already there and makes it extra itself, extra vivid, extra current, extra suffocating.

Minakami Village is likely one of the most convincingly horrible locations I’ve ever been requested to spend time in throughout any medium, and the remake’s lighting, sound design, and visible id mix to make it really feel much less like a online game location and extra like someplace that exists independently of the software program working it.

The fight will frustrate you. The aggravated wraith system particularly will, at sure factors, make you wish to put the controller by means of a wall, and I say that as somebody who understands what it is attempting to do and nonetheless discovered it maddening on a reasonably common foundation. It’s the one space the place the seams present and remind you that you’re, in reality, taking part in a online game and never being slowly consumed by a cursed village in rural Japan.

However this is the factor — and I wish to watch out about how I phrase this, as a result of I imply it sincerely — I do not suppose I am going to ever play it once more, and I believe that is a real testomony to how effectively it really works. It’s scary in the way in which that the perfect horror is horrifying, not by means of low-cost jolts or manufactured stress however by means of a deep, pervasive wrongness that follows you out of the room if you put the controller down. Crimson Butterfly is the primary piece of J-horror I’ve seen all over, and I got here out the opposite aspect completely unsettled and utterly unwilling to return.

So yeah. Price it. Simply perhaps depart the lights on.

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